Portfolio

Hover Havoc

A game I worked on and released during my placement at Canalside Studios. I worked on the local multiplayer, UI implementation, game modes, audio and graphic implementation, level traps/features and many of the hovercrafts powerup functionality. I was also the lead programmer and organised SCRUM meetings and kept track of task allocation and priorities.

Quick Match

A mobile game on the Google Play store in which you match the cards in the top row with the cards in the lower rows as quickly as possible to achieve a higher score. I created this game as a way to teach myself how the ads system worked in Unity and was the first product released from my self employment as Casisto Studios.

Laser Pong

I decided to challenge myself to create a classic game with a twist and ended up creating Laser Pong. It has all the basic feature of the original Pong game but each player also has the ability to shoot lasers at the ball and the opponent. If the laser hits the ball it can effect the direction the ball moves whereas if the opponent is hit, they lose a fraction of their health bar. When empty, the player becomes unable to move until their health bar fills up again.

The New St. Nick

This was a 1-4 player local multiplayer game I created for the Yogscast JingleJam game jam for 2019. The aim of the game is to prove your skills to become the next Santa by flying and jumping between houses to deliver presents down chimneys while avoiding lit fireplaces. Each house can only hold 1 present from each player and is reset when the occupants wake up, light their fireplace and open their presents. Most delivered by the end of the timer wins.

God Complex

This game started off as a VR/AR project in my final year at university. It was initially created so that players could create simple solar systems within VR with controls handled using Leap Motion for hand gestures to create planets and stars with their size determined by the distance between pinched fingertips on both hands. Once created, stars could be placed in the scene while planets could be grabbed and thrown into orbit around stars. Voice controls were also implemented to allow for selection of objects out of range of the player by looking at an object and speaking key words (destroy, grab, etc.).

Afterwards, I decided to challenge myself with recreating this game for Gear VR in order to make it work with the restrictive touch and swipe limitations of the Gear VR’s headset. The final version of which I screen recorded before the Gear VR lost it’s support and new games were unable to be created for it.

Send In The Clones

This 1 vs (1 to 3) player local multiplayer game was my final year Team Project at university. The aim of the game was for 1 player to take control of the giant sea creature with each tentacle controlled by the analogue sticks of a controller, slamming them down on the opposing players clone troupes to stop them from charging and firing the lasers to kill it.

The gameplay turned out to be really enjoyable but as is usually the case with team projects at university, there were problems with a few of the team’s module prioritisation which ended up affecting the overall look of the game.